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WarCraft III: Reign of Chaos for Windows, MacPrice:
£12.35
It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years,...
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It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory - and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader. Now a darker shadow has fallen over the world, threatening to extinguish all life - all hope. The drums of war play upon the winds once again - rising urgently towards the inevitable hour when the skies will rain fire - and the world will tremble before the coming of the Burning Legion.
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1 Review from Shopping.com
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A game that managed to keep it all balanced and together.
| Author's Rating: |
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Pros: Great game play, diverse races, great heroes
Cons: cheesy story.
The Bottom Line:
Always worth a go at with people online, where it's most fun.
I remember when this game first came out. I could not be happier, and the map creation kit, unlike it's Star Craft brother was immensely more powerful. With the ability to make your own units and even incorporate your own models, it was a slice of something else. It was the power of this kit that gave birth to a HUGE amount of entertaining and innovative online maps available now, and one of the reasons the game is still so strongly played online *that and it's a great game to play*
The storyline for this game is fairly weak and cliche. Great forces of darkness show up at your door, vanquish them, the icon of salvation turns into an icon of destruction through corruption, blah blah blah. Nobody bought this game for the story anyways, it was all for the online play baby!
And what an online play it was! Servers were quick, lag was minimal, the diversity of each race *human, elf, undead, orc* gave room for some very powerful strategies, and the strengths and weaknesses of each unit didn't prove to be crippling, nor too advantageous, so the beginner could play and put up a fight while still having fun, while the expert could gain the upper hand quicker.
Despite all the differences of the races, it was the ability to keep things balanced that made the game so strong.
And Warcraft 3 was one of the first games to introduce leveling heroes. Starting them off weak but titans once they hit their max level, the heroes really made a difference in battle, but again, they didn't DOMINATE completely. A hero by themselves, at any level, was going to get their asses handed down to them.
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