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Sid Meier''s Civilization for WindowsSid Meier brings his top-notch strategy game CIVILIZATION to the PC. You are an emperor, and your task is to build a civilization, a vast...
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Sid Meier brings his top-notch strategy game CIVILIZATION to the PC. You are an emperor, and your task is to build a civilization, a vast and dominant empire. Every decision is yours: where to build, what to build, and when to build it. You can even construct your own versions of the Seven Wonders of the World if you think they will help your burgeoning empire. Part of becoming a world leader is fighting wars, and you’ll have the opportunity to wage battles against neighboring civilizations in order to extend your borders. Not only will you have to be wary of the possibility of an attack on your own empire, you’ll also have to be prepared for natural disasters like floods and plagues that can devastate your realm and leave you with nothing. In CIVILIZATION, you’ve got all the power. The only question remains, how will you use it?
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Where it all began...
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Pros: For it's time, great AI, graphics, engine
Cons: music was... not there, AI had some strange flaws
The Bottom Line:
When you play a game you never forget, that's a game to cherish.
This is it! This is where it all began in the monumental franchise of Civilization and the many clones that derived from it *and it's Engine*. Civilization 1 by all standards graphic wise, engine wise, AI wise, falls below par, yet it is what was there at it's time that was mindblowing!
For example, the AI in it, though simplistic in regards to today's Civilization, was just damn amazing at the fact that the computer was able to REALLY give you a run for your money if you weren't careful. They weren't stupid, they'd build their cities in ideal locations, come swiftly for your head if you should anger them, and build intricate colonies.
In the first game you were unable to create any kind of diplomatic relations, it was always the computer which approached you. In fact the diplomat unit was only good for buying off the enemy units. And i'd buy off their damn settlers and build my own cities where they wanted it.
The game's unit system was quite simple. You had pretty much only 3 stats per unit. Attack, defense, and move. The job was to always research the next best unit for what you wanted. Attack, defense. Every once in a while, near the end you'd get the unit that was awesome at both.
There was one limit to the AI which I found made it somewhat interesting. For one, the computer was incapable of launching a nuke at me, nor did I ever notice it was attacking me with bomber planes.
Such an old game, still so fresh in my mind. That, ladies and gentlemen, is when you know you played a classic.
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